|      //     // Enable the Hibernation module.     //     SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE); 
     //     // Per an erratum, sometimes on wake the Hibernation module control     // register will be cleared when it should not be.  As a workaround a     // location in the non-volatile data area can be read instead.  This data     // area is cleared to 0 on reset, so if the first location is non-zero then     // the Hibernation module is in use.  In this case, re-enable the     // Hibernation module which will ensure that the control register bits have     // the proper value.     //     HibernateDataGet(&ulHibernateCount, 1);     if(ulHibernateCount)     {         HibernateEnableExpClk(SysCtlClockGet());         HibernateClockSelect(HIBERNATE_CLOCK_SEL_DIV128);     } 
     //     // Check to see if Hibernation module is already active, which could mean     // that the processor is waking from a hibernation.     //     if(HibernateIsActive())     {         //         // Read the status bits to see what caused the wake.         //         ulStatus = HibernateIntStatus(0);     } 
     //     // Enable the Hibernation module.  This should always be called, even if     // the module was already enabled, because this function also initializes     // some timing parameters.     //     HibernateEnableExpClk(SysCtlClockGet()); 
     //     // If the wake was not due to button or RTC match, then it was a reset.     //     if(!(ulStatus & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0)))     {         //         // Configure the module clock source.         //         HibernateClockSelect(HIBERNATE_CLOCK_SEL_DIV128); 
         //         // Finish the wake cause message.         //         RIT128x96x4StringDraw("RESET", COL(7), ROW(4), 15); 
         //         // Wait a couple of seconds in case we need to break in with the         // debugger.         //         SysTickWait(3 * 100); 
         //         // Allow time for the crystal to power up.  This line is separated from         // the above to make it clear this is still needed, even if the above         // delay is removed.         //         SysTickWait(15);     } 
     // |