아무튼 오리진을 도형(?)의 중심으로 옮기는건 우클릭 - Set Origin - Origin to Geometry 해주면 된다.
Type Geometry to Origin Moves the model to the origin and this way the origin of the object will also be at the center of the object. Origin to Geometry Moves the origin to the center of the object. Origin to 3D Cursor Moves the origin of the model to the position of the 3D cursor. Origin to Center of Mass Moves the origin to the calculated center of mass of model (assuming the mesh has a uniform density). Center Median Point Center, Bounding Box Center