다뤄지지 않은 예외가 발생해서 이래저래 뒤적여 보는데..
Intel 945GM 으로는 openGL 1.4만 지원하고
965나 946GZ에서나 openGL 2.1을 지원한다고 한다.
[링크 : http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=248717]
결론 : Intel 내장형으로는 포기하면 편해~ 라는거?
OpenGL Version = '1.4.0 - Build 7.14.10.4704'
Shading Language Version = '(null)'
Warning: Your graphics card or the driver may be old.
The next assignment will require OpenGL 3.2 and GLSL 1.50 support. Please change the "#version" tag to 110 in your GLSL shader file. Compiling shader "..\shaders\blinn_phong_vert.glsl". |
Intel 945GM 으로는 openGL 1.4만 지원하고
965나 946GZ에서나 openGL 2.1을 지원한다고 한다.
[링크 : http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=248717]
6) What NVIDIA hardware will support OpenGL 3?
The new features in OpenGL 3 require G80, or newer hardware. Thus OpenGL 3.0/3.1/3.2/3.3 is not supported on NV3x, NV4x nor G7x hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 3:
Desktop
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.
Notebook
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
GeForce 8000 series or higher
|
OpenGL 3.2
Released on August 3, 2009 and updated on December 7, 2009.
Supported Cards: GeForce 8, GeForce 9, GeForce 100, GeForce 200 and GeForce 300 series, Radeon HD series
Features:
OpenGL Shading Language revision 1.50 (GLSL)
[링크 : http://en.wikipedia.org/wiki/OpenGL] |
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