'2020/04/01'에 해당되는 글 3건

  1. 2020.04.01 webm을 mp3로 변환하기
  2. 2020.04.01 ls 퍼미션에 .의 의미
  3. 2020.04.01 magicka chapter 9 포기 -_ㅠ

리눅스에서 하니 잘되네

그나저나.. odroid xu4 에서 돌리는데 ffmpeg 변환은 neon을 써서 그런지

cpu 클럭과 상관없이(300Mhz / 1.5Ghz) 변환 속도가 13.0x 정도로 나온다.

size=     256kB time=00:00:19.85 bitrate= 105.6kbits/s speed=13.2x

 

find . -type f -iname "*.webm" -exec bash -c 'FILE="$1"; ffmpeg -i "${FILE}" -vn -ab 128k -ar 44100 -y "${FILE%.webm}.mp3";' _ '{}' \;

[링크 : https://bytefreaks.net/gnulinux/bash/ffmpeg-extract-audio-from-webm-to-mp3]

'프로그램 사용 > ffmpeg & ffserver' 카테고리의 다른 글

ffmpeg fbdev  (0) 2021.02.09
ffmpeg build  (0) 2020.11.25
ffmpeg h264 encoding 옵션  (0) 2019.02.22
ffmpeg으로 비디오 비트레이트 바꾸기  (0) 2019.02.22
ffmpeg 레이턴시 관련 옵션 조사  (0) 2018.12.16
Posted by 구차니
Linux/centos2020. 4. 1. 16:59

drwr-xr-x. 이라고 표시되는 게 있는데

selinux security context가 있을 경우 . 으로 표기 된다고 한다.

+로 표기 되는건 다른 alternate access method의 조합이 있을 경우라는데 그게 어떤 의미인진 모르겠다.

setfacl로 세부 조정된 내용이 있으면 +가 뜨는 걸까?

 

from info coreutils 'ls invocation' under Linux

GNU `ls' uses a `.' character to indicate a file with an SELinux
     security context, but no other alternate access method.

A file with any other combination of alternate access methods is
     marked with a `+' character.

[링크 : https://stackoverflow.com/.../what-does-the-dot-at-the-end-of-the-permissions-in-the-output-of-ls-lah-mean]

'Linux > centos' 카테고리의 다른 글

centos stream?  (0) 2020.12.10
centos 8.2 네트워크 설정  (0) 2020.12.02
centos7 minimal / X11 사용하기  (0) 2020.02.04
리눅스 로그인 실패 로그  (2) 2019.07.07
centos7 USB 설치 중 /dev/root dose not exist 에러  (0) 2019.07.02
Posted by 구차니
게임2020. 4. 1. 11:01

교회에서 좀비들 잡고 다음 챕터 가야 하는데 계속 튕김 -_ㅠ

에러 로그는 아래와 같은데 구글로 검색해보니 스팀 포럼에서

그래픽 문제라고 하는데.. 혹시나 해서 i3-2100 내장 그래픽으로 해상도 팍팍 내려서 했음에도 불구하고

intel 내장 그래픽으로도 튕기는 문제 발생 -_-

머 그렇다면 우회할 방법이 없으니 게임을 포기할 수 밖에 ㅠㅠ

 

Version: 1.10.4.2 Thread: LoaderThread


System.InvalidOperationException: The active render target and depth stencil surface must have the same pixel size and multisampling type.
   위치: Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyDepthRenderTargetCompat()
   위치: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color color, Single depth, Int32 stencil, Rectangle[] regions)
   위치: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(ClearOptions options, Color color, Single depth, Int32 stencil)
   위치: Magicka.GameLogic.GameStates.LoadingScreen.Initialize(Boolean iShowProgress, String iTipText, Boolean managedMode)
   위치: Magicka.GameLogic.GameStates.PlayState.HookupLoadingScreen(Action`1& loadingCallBack, Action& whenDoneCallBack, Single startPercentage, Single targetPercentage)
   위치: Magicka.Levels.Level.ChangeScene()
   위치: Magicka.Game.LoaderFunction()
   위치: Magicka.Misc.TrackedThread.StartThread()
   위치: System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   위치: System.Threading.ThreadHelper.ThreadStart()


[RenderThread]0x0009 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present
[RenderThread]0x0011 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw
[RenderThread]0x0013 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.EndDraw
[RenderThread]0x00fd Magicka.exe->Magicka.Game.Draw
[RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
[RenderThread]0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
[RenderThread]0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
[RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
[RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
[RenderThread]0x001d System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
[RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
[RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
[RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
[RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
[RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
[RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[LoaderThread]0x012a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyDepthRenderTargetCompat
[LoaderThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear
[LoaderThread]0x000c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear
[LoaderThread]0x0207 Magicka.exe->Magicka.GameLogic.GameStates.LoadingScreen.Initialize
[LoaderThread]0x0036 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.HookupLoadingScreen
[LoaderThread]0x0060 Magicka.exe->Magicka.Levels.Level.ChangeScene
[LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x0024 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LoaderThread]0x0019 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
[LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LogicThread]0x0024 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LogicThread]0x0019 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
[WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[WebCalls]0x0024 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[WebCalls]0x0019 CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


'게임' 카테고리의 다른 글

flight simulator X  (0) 2021.06.27
magicka 포기?  (0) 2020.03.30
magicka 챕터 4까지 완료!  (0) 2020.03.21
magicka 시작!  (0) 2020.03.20
remember me 한글 패치  (0) 2020.03.10
Posted by 구차니