Programming/openGL2025. 4. 28. 19:06

Open Asset Import Library(assimp) 를 이용해서 blender를 읽어오고 openGL로 그릴수 있는 것으로 보인다.

 

Features

  • Reads more than 30 3D file formats, including Collada, X, 3DS, Blend, Obj
  • Converts them to a hierarchical in-memory data structure
  • Provides 'post-processing steps' to improve the input data, i.e. generate normals and tangents or fix import issues.
  • Provides APIs for both C and C++
  • Imports skeleton animations and skinning weights
  • Supports complex multi-layer materials
  • www.open3mod.com/ is an Open-Source viewer that is based off assimp to view models (Windows only)

[링크 : https://sourceforge.net/projects/assimp/]

 

Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(filename,aiProcessPreset_TargetRealtime_Fast);
aiMesh *mesh = scene->mMeshes[0]; //assuming you only want the first mesh

float *vertexArray;
float *normalArray;
float *uvArray;

int numVerts;
next extract the data

numVerts = mesh->mNumFaces*3;

vertexArray = new float[mesh->mNumFaces*3*3];
normalArray = new float[mesh->mNumFaces*3*3];
uvArray = new float[mesh->mNumFaces*3*2];

for(unsigned int i=0;i<mesh->mNumFaces;i++)
{
    const aiFace& face = mesh->mFaces[i];

    for(int j=0;j<3;j++)
    {
        aiVector3D uv = mesh->mTextureCoords[0][face.mIndices[j]];
        memcpy(uvArray,&uv,sizeof(float)*2);
        uvArray+=2;

        aiVector3D normal = mesh->mNormals[face.mIndices[j]];
        memcpy(normalArray,&normal,sizeof(float)*3);
        normalArray+=3;

        aiVector3D pos = mesh->mVertices[face.mIndices[j]];
        memcpy(vertexArray,&pos,sizeof(float)*3);
        vertexArray+=3;
    }
}

uvArray-=mesh->mNumFaces*3*2;
normalArray-=mesh->mNumFaces*3*3;
vertexArray-=mesh->mNumFaces*3*3;

[링크 : https://nickthecoder.wordpress.com/2013/01/20/mesh-loading-with-assimp/]

    [링크 : https://stackoverflow.com/questions/35111681/make-a-model-in-blender-and-load-in-opengl]

 

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