오랫만에 하려니 sin() 함수가 radian 값을 받는것도 깜박잊고 꽤나 헤매게 만드네..
#include "GL/gl.h" #include "GL/glu.h" #include "GL/glut.h" #include "math.h" static int year = 0, day = 0; void display(void) { int temp; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glPushMatrix(); glBegin(GL_POINT); for(temp = 0; temp < 360; temp++) { glVertex3f(0.01*temp - 2,sin(3.1415927/180*temp),0); } glEnd(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); //GL_PROJECTION glLoadIdentity(); gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(500, 500); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); //GL_SMOOTH glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }
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