개념만 알지 써보진 않은 녀석이라.. 후 공부 해야겠네 ㅠㅠ
역시 공부는 돈받고 해야 제맛
테스트 삼아 SOCK_STREAM을 SOCK_DGRAM 으로 바꾸었는데
accept 하는 부분이 달라져야 하는지 정상작동을 하진 않는다.
(댓글들 보면 메모리 누수라던가 여러가지 문제가 넘치는 소스인듯)
그래도 서버 하나 실행하고 클라이언트 여러개 실행해도 각각 응답이 다르게 오는것 봐서는
내가 의도하는 그런 정상적인(!) 서버로 구동되는 건 맞는 듯 하니 일단 패스
server
/* C socket server example, handles multiple clients using threads */ #include #include //strlen #include //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr #include //write #include //for threading , link with lpthread //the thread function void *connection_handler(void *); int main(int argc , char *argv[]) { int socket_desc , client_sock , c , *new_sock; struct sockaddr_in server , client; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } puts("Socket created"); //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { //print the error message perror("bind failed. Error"); return 1; } puts("bind done"); //Listen listen(socket_desc , 3); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); while( (client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) ) { puts("Connection accepted"); pthread_t sniffer_thread; new_sock = malloc(1); *new_sock = client_sock; if( pthread_create( &sniffer_thread , NULL , connection_handler , (void*) new_sock) < 0) { perror("could not create thread"); return 1; } //Now join the thread , so that we dont terminate before the thread //pthread_join( sniffer_thread , NULL); puts("Handler assigned"); } if (client_sock < 0) { perror("accept failed"); return 1; } return 0; } /* * This will handle connection for each client * */ void *connection_handler(void *socket_desc) { //Get the socket descriptor int sock = *(int*)socket_desc; int read_size; char *message , client_message[2000]; //Send some messages to the client message = "Greetings! I am your connection handler\n"; write(sock , message , strlen(message)); message = "Now type something and i shall repeat what you type \n"; write(sock , message , strlen(message)); //Receive a message from client while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 ) { //Send the message back to client write(sock , client_message , strlen(client_message)); } if(read_size == 0) { puts("Client disconnected"); fflush(stdout); } else if(read_size == -1) { perror("recv failed"); } //Free the socket pointer free(socket_desc); return 0; } |
client
/* C ECHO client example using sockets */ #include //printf #include //strlen #include<sys/socket.h> //socket #include<arpa/inet.h> //inet_addr #include int main(int argc , char *argv[]) { int sock; struct sockaddr_in server; char message[1000] , server_reply[2000]; //Create socket sock = socket(AF_INET , SOCK_STREAM , 0); if (sock == -1) { printf("Could not create socket"); } puts("Socket created"); server.sin_addr.s_addr = inet_addr("127.0.0.1"); server.sin_family = AF_INET; server.sin_port = htons( 8888 ); //Connect to remote server if (connect(sock , (struct sockaddr *)&server , sizeof(server)) < 0) { perror("connect failed. Error"); return 1; } puts("Connected\n"); //keep communicating with server while(1) { printf("Enter message : "); scanf("%s" , message); //Send some data if( send(sock , message , strlen(message) , 0) < 0) { puts("Send failed"); return 1; } //Receive a reply from the server if( recv(sock , server_reply , 2000 , 0) < 0) { puts("recv failed"); break; } puts("Server reply :"); puts(server_reply); } close(sock); return 0; } |
[링크 : https://www.geeksforgeeks.org/...-handling-multiple-clients-on-server-without-multi-threading/]
[링크 : https://stackoverflow.com/questions/31461492/client-server-multiple-connections-in-c]
1. Create socket 2. Bind to address and port 3. Put in listening mode 4. Accept connections and process there after. |
[링크 : https://www.binarytides.com/server-client-example-c-sockets-linux/]
+
man page 보는데 특이하게 2번과 3번으로 두개가 있네?
설명 자체는 둘이 좀 달라서 어느게 어떤 차이가 있는지 좀 애매하다.
#include <sys/types.h> /* See NOTES */ int accept4(int sockfd, struct sockaddr *addr, socklen_t *addrlen, int flags); |
[링크 : https://linux.die.net/man/2/accept]
#include <sys/socket.h> int accept(int socket, struct sockaddr *restrict address, socklen_t *restrict address_len); |
[링크 : https://linux.die.net/man/3/accept]
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