Programming/openGL

openGL super bible 3rd ed - 점선면 관련

구차니 2015. 7. 21. 21:51

// 점

glGetFloatv(GL_POINT_SIZE_RANGE);

glGetFloatv(GL_POINT_SIZE_GRANULARITY);

glPointSize(pointsize);

glBegin(GL_POINTS);

glVertex3f(0.0, 0.0, 0.0);

glEnd();


// 선

glGetFloatv(GL_LINE_WIDTH_RANGE);

glGetFloatv(GL_LINE_WIDTH_GRANULARITY);

glLineWidth(linewidth);

glBegin(GL_LINES);

glVertex3f(0.0, 0.0, 0.0);

glVertex3f(1.0, 0.0, 0.0);

glEnd();


// 점선

glEnable(GL_LINE_STIPPLE);

glLineStipple(factor, pattern);




// 폴리곤 평면채우기(각도에 변하지 않는 패턴반복)

glEnable(GL_POLYGON_STIPPLE);

glPolygonStipple(pBitmap); // 32x32 bitmap