Programming/android
안드로이드 모바일 크롬 디버깅 하기
구차니
2024. 4. 19. 00:05
chrome://inspect/#devices |
[링크 : https://hotel-iu.tistory.com/279]
오랫만에 해서 USB 디버깅 켜는 법도 까먹었네
빌드버전 열심히 누르면 디버깅 모드가 숨겨져 있다가 나타난다
[링크 : https://support.google.com/android/thread/231740096/관리자가-아닌-사용자-환경에서-개발자-모드-활성화-안됨?hl=ko]
핸드폰에서 왜 안되었나 했는데..
핸드폰이 느려서 읽는데 반응을 못해준거였냐 -_-
index.min.js:1 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently o._createImageData @ index.min.js:1 o._decodeFromImageElm @ index.min.js:1 (anonymous) @ index.min.js:1 (anonymous) @ index.min.js:1 (anonymous) @ index.min.js:1 a @ index.min.js:1 o.decodeFromImage @ index.min.js:1 eval @ VM138:1 qr_decode @ lotto.html:38 await in qr_decode (async) preview.onload @ lotto.html:62 load (async) reader.onload @ lotto.html:61 load (async) previewFile @ lotto.html:57 onchange @ lotto.html:12 Promise {: false}[[Prototype]]: Promise[[PromiseState]]: "fulfilled"[[PromiseResult]]: false |
[링크 : https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently]
수정해 보았는데 영 안되네.. -_-
getContext('2d', { willReadFrequently: true }); |