Programming/android

안드로이드 모바일 크롬 디버깅 하기

구차니 2024. 4. 19. 00:05

 

chrome://inspect/#devices

[링크 : https://hotel-iu.tistory.com/279]

 

오랫만에 해서 USB 디버깅 켜는 법도 까먹었네

빌드버전 열심히 누르면 디버깅 모드가 숨겨져 있다가 나타난다

[링크 : https://support.google.com/android/thread/231740096/관리자가-아닌-사용자-환경에서-개발자-모드-활성화-안됨?hl=ko]

 

핸드폰에서 왜 안되었나 했는데..

핸드폰이 느려서 읽는데 반응을 못해준거였냐 -_-

index.min.js:1 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
o._createImageData @ index.min.js:1
o._decodeFromImageElm @ index.min.js:1
(anonymous) @ index.min.js:1
(anonymous) @ index.min.js:1
(anonymous) @ index.min.js:1
a @ index.min.js:1
o.decodeFromImage @ index.min.js:1
eval @ VM138:1
qr_decode @ lotto.html:38
await in qr_decode (async)
preview.onload @ lotto.html:62
load (async)
reader.onload @ lotto.html:61
load (async)
previewFile @ lotto.html:57
onchange @ lotto.html:12
Promise {: false}[[Prototype]]: Promise[[PromiseState]]: "fulfilled"[[PromiseResult]]: false

[링크 : https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently]

 

수정해 보았는데 영 안되네.. -_-

getContext('2d', { willReadFrequently: true });

[링크 : https://stackoverflow.com/questions/74020182/canvas2d-multiple-readback-operations-using-getimagedata-are-faster-with-the-wi]